Workshop on multimodal affect and aesthetic experience

Michal Muszynski, Edgar Roman-Rangel, Leimin Tian, Theodoros Kostoulas, Theodora Chaspari, Panos Amelidis

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

2 Citations (Scopus)

Abstract

The term "aesthetic experience"corresponds to inner states of individuals exposed to art. Investigating form, content, and aesthetic values of artistic objects, indoor and outdoor spaces, urban areas, and modern interactive technology is essential to improve social behaviour, quality of life, and health of humans in the long term. Quantifying and interpreting the aesthetic experience of art receivers in different contexts can contribute towards (a) creating art and (b) better understanding humans' affective reactions to aesthetic stimuli. Focusing on different types of artistic content, such as movies, music, urban art, ancient artwork, and modern interactive technology, the goal of the Second International Workshop on Multimodal Affect and Aesthetic Experience is to enhance the interdisciplinary collaboration among researchers from the following domains: affective computing, aesthetics, human-robot interaction, and digital archaeology and art.

Original languageEnglish
Title of host publicationICMI'21 - Proceedings of the 2021 International Conference on Multimodal Interaction
EditorsSharon Oviatt, Albert Ali Salah, Guoying Zhao
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages868-869
Number of pages2
ISBN (Electronic)9781450384810
DOIs
Publication statusPublished - Oct 2021
EventInternational Conference on Multimodal Interfaces 2021 - Online, Montreal, Canada
Duration: 18 Oct 202122 Oct 2021
Conference number: 23rd
https://dl.acm.org/doi/proceedings/10.1145/3462244 (Proceedings)

Conference

ConferenceInternational Conference on Multimodal Interfaces 2021
Abbreviated titleICMI 2021
Country/TerritoryCanada
CityMontreal
Period18/10/2122/10/21
Internet address

Keywords

  • Aesthetic experience
  • Affective computing
  • Digital archaeology
  • Digital art
  • Emotions
  • Human-robot interaction
  • Machine Learning
  • Multimodal modeling
  • Signal processing

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