Abstract
Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are best suited for different situated tasks. This paper presents a user study that compares headworn and handheld platforms with a smart object linking task in interactive virtual environments. These platforms both have potential benefits for supporting spatial interaction for uses situated in the spatial context of the objects being connected. Results show that the immersive, headworn platform has several benefits over the handheld tablet, including better performance and user experience. Findings also show that semantic knowledge about a spatial environment can provide advantages over abstract object identifiers.
Original language | English |
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Title of host publication | Virtual Environments 2017, ICAT - EGVE |
Subtitle of host publication | 27th International Conference on Artificial Reality and Telexistence 22nd Eurographics Symposium on Virtual Environments |
Editors | Robert W. Lindeman, Gerd Bruder, Daisuke Iwai |
Place of Publication | Goslar Germany |
Publisher | Eurographics Association |
Pages | 17-20 |
Number of pages | 4 |
ISBN (Electronic) | 9783038680383 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | International Conference on Artificial Reality and Telexistence 2017 - Adelaide, Australia Duration: 22 Nov 2017 → 24 Nov 2017 Conference number: 27th http://icat.vrsj.org/2017/ |
Conference
Conference | International Conference on Artificial Reality and Telexistence 2017 |
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Abbreviated title | ICAT 2017 |
Country/Territory | Australia |
City | Adelaide |
Period | 22/11/17 → 24/11/17 |
Internet address |
Keywords
- Human-centered computing
- Virtual reality
- Interaction devices
- Mixed / augmented reality