Won by a head: a platform comparison of smart object linking in virtual environments

B. Ens, F. Anderson, T. Grossman, M. Annett, P. Irani, G. Fitzmaurice

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review


Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are best suited for different situated tasks. This paper presents a user study that compares headworn and handheld platforms with a smart object linking task in interactive virtual environments. These platforms both have potential benefits for supporting spatial interaction for uses situated in the spatial context of the objects being connected. Results show that the immersive, headworn platform has several benefits over the handheld tablet, including better performance and user experience. Findings also show that semantic knowledge about a spatial environment can provide advantages over abstract object identifiers.

Original languageEnglish
Title of host publicationVirtual Environments 2017, ICAT - EGVE
Subtitle of host publication27th International Conference on Artificial Reality and Telexistence 22nd Eurographics Symposium on Virtual Environments
EditorsRobert W. Lindeman, Gerd Bruder, Daisuke Iwai
Place of PublicationGoslar Germany
PublisherEurographics Association
Number of pages4
ISBN (Electronic)9783038680383
Publication statusPublished - 2017
Externally publishedYes
EventInternational Conference on Artificial Reality and Telexistence 2017 - Adelaide, Australia
Duration: 22 Nov 201724 Nov 2017
Conference number: 27th


ConferenceInternational Conference on Artificial Reality and Telexistence 2017
Abbreviated titleICAT 2017
Internet address


  • Human-centered computing
  • Virtual reality
  • Interaction devices
  • Mixed / augmented reality

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