Wireless computer games and applications in the medical education curriculum: Adventures in Pedagogy

Juanita Fernando, Nicolette Peters

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

This manuscript reports work on the first of several related projects in a series entitled "Adventures in Pedagogy". Serious Computer Games and Applications on wireless devices connected to the Internet are commonly embedded into everyday clinical practice. Yet a review of the literature indicates a scarcity of such curricula in undergraduate medical education. Graduates are evidently not well prepared for wireless e-health practice during University study. Consequently, we have introduced a selective for first year medical students called "Computer Games and Applications for Health and Wellbeing". The selective is designed to support the clinical application of the wireless tools in an ethical and practical manner while embedding fundamental IT concepts to help prepare graduates for new practice horizons.

Original languageEnglish
Title of host publicationElectronic Healthcare - 4th International Conference, eHealth 2011, Revised Selected Papers
Pages93-96
Number of pages4
Volume91 LNICST
DOIs
Publication statusPublished - 2012
EventICST International Conference on eHealth, eHealth 2011 - Malaga, Spain
Duration: 21 Nov 201123 Nov 2011
Conference number: 4th

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
Volume91 LNICST
ISSN (Print)18678211

Conference

ConferenceICST International Conference on eHealth, eHealth 2011
Country/TerritorySpain
CityMalaga
Period21/11/1123/11/11

Keywords

  • health informatics education
  • medical education
  • professional education
  • telehealth
  • telemedicine
  • wireless technology

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