What makes a 'good' mathematical game?

James Russo, Toby Russo

    Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

    Abstract

    Most primary school teachers would concur that mathematical games are a valuable pedagogical tool to deploy in the primary classroom; however, not all mathematical games are likely to be equally valuable. How might teachers decide which games to introduce in their classrooms? In this paper we attempt to support teachers to address this question through presenting five principles of good mathematical games. Rather than operating as definitive criteria, our intention for presenting these principles is to stimulate critical discussion and to guide teacher decision-making. Examples of mathematical games that we believe appropriately capture each principle are provided.
    Original languageEnglish
    Title of host publicationTeachers Creating Impact
    Subtitle of host publicationConference Proceedings: 55th Annual Conference La Trobe University, Bundoora
    EditorsGail FitzSimons
    Place of PublicationMelbourne Vic Australia
    PublisherThe Mathematical Association of Victoria (MAV)
    Pages40-46
    Number of pages7
    ISBN (Print)9781876949624
    Publication statusPublished - 2018
    EventMathematical Association of Victoria Annual Conference 2018: Teachers Creating Impact - La Trobe University, Bundoora, Melbourne, Australia
    Duration: 6 Dec 20187 Dec 2018
    Conference number: 55th
    https://www.mav.vic.edu.au/conference-home-2018.html

    Conference

    ConferenceMathematical Association of Victoria Annual Conference 2018
    Abbreviated titleMAV18
    Country/TerritoryAustralia
    CityMelbourne
    Period6/12/187/12/18
    Internet address

    Keywords

    • Mathematics education
    • Game design
    • Primary mathematics
    • Primary education
    • Differentiation

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