Abstract
Over the last decade there has been considerable research into how artificial intelligence (AI), specifically computer vision, can assist people who are blind or have low-vision (BLV) to understand their environment. However, there has been almost no research into whether the tasks (object detection, image captioning, text recognition etc.) and devices (smartphones, smart-glasses etc.) investigated by researchers align with the needs and preferences of BLV people. We identified 646 studies published in the last two and a half years that have investigated such assistive AI techniques. We analysed these papers to determine the task, device and participation by BLV individuals. We then interviewed 24 BLV people and asked for their top five AI-based applications and to rank the applications found in the literature. We found only a weak positive correlation between BLV participants' perceived importance of tasks and researchers' focus and that participants prefer conversational agent interface and head-mounted devices.
Original language | English |
---|---|
Title of host publication | Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility |
Editors | Erin Brady, Maria Wolters |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 21 |
ISBN (Electronic) | 9798400702204 |
DOIs | |
Publication status | Published - 2023 |
Event | ACM SIGACCESS International Conference on Computers and Accessibility 2023 - , United States of America Duration: 23 Oct 2023 → 25 Oct 2023 Conference number: 25th https://dl.acm.org/doi/proceedings/10.1145/3597638 (Proceedings) https://assets23.sigaccess.org (Website) |
Conference
Conference | ACM SIGACCESS International Conference on Computers and Accessibility 2023 |
---|---|
Abbreviated title | ASSETS 23 |
Country/Territory | United States of America |
Period | 23/10/23 → 25/10/23 |
Internet address |
|
Keywords
- augmented reality
- mobile application
- recognition
- smart devices
- virtual reality
- wearable