What do blind and low-vision people really want from assistive smart devices? Comparison of the literature with a focus study

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Abstract

Over the last decade there has been considerable research into how artificial intelligence (AI), specifically computer vision, can assist people who are blind or have low-vision (BLV) to understand their environment. However, there has been almost no research into whether the tasks (object detection, image captioning, text recognition etc.) and devices (smartphones, smart-glasses etc.) investigated by researchers align with the needs and preferences of BLV people. We identified 646 studies published in the last two and a half years that have investigated such assistive AI techniques. We analysed these papers to determine the task, device and participation by BLV individuals. We then interviewed 24 BLV people and asked for their top five AI-based applications and to rank the applications found in the literature. We found only a weak positive correlation between BLV participants' perceived importance of tasks and researchers' focus and that participants prefer conversational agent interface and head-mounted devices.

Original languageEnglish
Title of host publicationProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility
EditorsErin Brady, Maria Wolters
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages21
ISBN (Electronic)9798400702204
DOIs
Publication statusPublished - 2023
EventACM SIGACCESS International Conference on Computers and Accessibility 2023 - , United States of America
Duration: 23 Oct 202325 Oct 2023
Conference number: 25th
https://dl.acm.org/doi/proceedings/10.1145/3597638 (Proceedings)
https://assets23.sigaccess.org (Website)

Conference

ConferenceACM SIGACCESS International Conference on Computers and Accessibility 2023
Abbreviated titleASSETS 23
Country/TerritoryUnited States of America
Period23/10/2325/10/23
Internet address

Keywords

  • augmented reality
  • mobile application
  • recognition
  • smart devices
  • virtual reality
  • wearable

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