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What counts as a mathematical game? Primary teachers’ judgements across Australia, Indonesia, and Italy

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Abstract

Mathematical games are widely used in primary mathematics classrooms internationally, yet there remains limited conceptual clarity about what features define a mathematical game, and whether teachers' understandings align with definitions articulated in the research literature. This study examined how primary teachers across Australia (n=193), Indonesia (n=225), and Italy (n=107) prioritised eight characteristics commonly used in the literature to define mathematical games. Using an anonymous online questionnaire, descriptive analysis revealed strong overall alignment between teachers' judgements and the research-articulated definition. At least 90% of teachers in each country rated enjoyment, clear rules, explicit mathematical objectives, player choice, and interactivity as at least somewhat important. However, teachers weighted characteristics unevenly: enjoyment was consistently the most strongly prioritised feature, functioning less as one criterion among many and more as a threshold condition for whether an activity counts as a game at all. In contrast, features tied to mathematical integrity, particularly the expectation that mathematical knowledge should meaningfully shape gameplay outcomes, were endorsed less consistently, especially among Italian teachers—24% of whom rated this as very important compared with 62% and 61% of Australian and Indonesian teachers respectively. These findings highlight productive tensions between affective engagement and mathematical rigour in how teachers conceptualise games.
Original languageEnglish
Pages (from-to)371-381
Number of pages11
JournalJournal on Mathematics Education
Volume17
Issue number2
DOIs
Publication statusPublished - 2026

Keywords

  • mathematics education
  • cross-national comparison
  • game-based learning
  • mathematical games
  • primary mathematics education
  • teacher beliefs

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