Abstract
Mathematical games are widely used in primary mathematics classrooms internationally, yet there remains limited conceptual clarity about what features define a mathematical game, and whether teachers' understandings align with definitions articulated in the research literature. This study examined how primary teachers across Australia (n=193), Indonesia (n=225), and Italy (n=107) prioritised eight characteristics commonly used in the literature to define mathematical games. Using an anonymous online questionnaire, descriptive analysis revealed strong overall alignment between teachers' judgements and the research-articulated definition. At least 90% of teachers in each country rated enjoyment, clear rules, explicit mathematical objectives, player choice, and interactivity as at least somewhat important. However, teachers weighted characteristics unevenly: enjoyment was consistently the most strongly prioritised feature, functioning less as one criterion among many and more as a threshold condition for whether an activity counts as a game at all. In contrast, features tied to mathematical integrity, particularly the expectation that mathematical knowledge should meaningfully shape gameplay outcomes, were endorsed less consistently, especially among Italian teachers—24% of whom rated this as very important compared with 62% and 61% of Australian and Indonesian teachers respectively. These findings highlight productive tensions between affective engagement and mathematical rigour in how teachers conceptualise games.
| Original language | English |
|---|---|
| Pages (from-to) | 371-381 |
| Number of pages | 11 |
| Journal | Journal on Mathematics Education |
| Volume | 17 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 2026 |
Keywords
- mathematics education
- cross-national comparison
- game-based learning
- mathematical games
- primary mathematics education
- teacher beliefs
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver