Wet Pixels: From Digital to Analogue Originals

Hyosun Kwon, Jo Briggs, Ben Freeth, Karim Ladha, James Thomas, Mark Blythe, Patrick Olivier

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    Abstract

    This paper reports on experience design work currently in progress. “Wet Pixels” is intended to stimulate discussion around the notion of reproducing original digital images in a physical medium. The prototype's design is informed by mechanical reproduction devices (e.g. relief press, large format camera) and retrospective print processes (halftone, dot matrix). The original conceptual design (Figure 1) constitutes a miniature camera encased in a wooden viewing frame that would enable viewers to select and capture photographs. This image could subsequently be printed onto Japanese paper using an Arduino-controlled matrix of stepper motors topped with paint-tipped sponges. When presented in a gallery, Wet Pixels provides users with greater sensory feedback (physical, visual, auditory) than entirely digital processes through tangible creative mark-making on to paper.

    Original languageEnglish
    Title of host publicationCHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems
    Subtitle of host publicationChanging Perspectives
    EditorsMichel Beaudouin-Lafon, Patrick Baudisch, Wendy E. Mackay
    PublisherAssociation for Computing Machinery (ACM)
    Pages583-588
    Number of pages6
    Volume2013-April
    ISBN (Electronic)9781450318990
    DOIs
    Publication statusPublished - 27 Apr 2013
    EventInternational Conference on Human Factors in Computing Systems 2013 - Paris, France
    Duration: 27 Apr 20132 May 2013
    Conference number: 31st
    https://chi2013.acm.org/program/

    Conference

    ConferenceInternational Conference on Human Factors in Computing Systems 2013
    Abbreviated titleCHI 2013
    CountryFrance
    CityParis
    Period27/04/132/05/13
    OtherTheme: Changing Perspectives
    Internet address

    Keywords

    • Digital Arts
    • Digital Economy
    • Experience Design
    • HCI
    • Printmaking

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