Abstract
Little research has explored how mobile-learning technologies could be used by students to produce interactive artefacts during project-based learning processes. Following a design-based approach, we report on engagements spanning classroom and outdoor learning with students (ages 6-13) and teachers from three different UK schools and a summer school of Travelling Showchildren. Working within the time constraints of each context, we deployed a variety of configurations of a project-based mobile learning (PBML) framework intended to support the production of student-designed mobile-learning activities. We contribute insights gained from these engagements, including how mobile technologies can harness students' existing desire for independence and how they can be configured to leverage the physical and social attributes of place and community as learning resources. We argue for further exploration of the potential roles for mobile technologies within project-based learning, and contribute our PBML framework with recommendations for its re-configuration in response to contextual constraints.
Original language | English |
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Title of host publication | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Editors | Joanna McGrenere, Andy Cockburn |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 12 |
ISBN (Electronic) | 9781450367080 |
DOIs | |
Publication status | Published - 2020 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2020 - Honolulu , United States of America Duration: 25 Apr 2020 → 30 Apr 2020 Conference number: 38th https://chi2020.acm.org (Website) https://dl.acm.org/doi/proceedings/10.1145/3313831 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2020 |
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Abbreviated title | CHI 2020 |
Country/Territory | United States of America |
City | Honolulu |
Period | 25/04/20 → 30/04/20 |
Internet address |
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Keywords
- digital civics
- mobile-learning
- project-based learning