Abstract
With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) designs for VR devices. In this paper, we first present four traditional two-dimensional (2D) CAPTCHAs (i.e., text-based, image-rotated, image-puzzled, and image-selected CAPTCHAs) in VR. Then, based on the three-dimensional (3D) interaction characteristics of VR devices, we propose two vrCAPTCHA design prototypes (i.e., task-driven and bodily motion-based CAPTCHAs). We conducted a user study with six participants for exploring the feasibility of our two vrCAPTCHAs and traditional CAPTCHAs in VR. We believe that our two vrCAPTCHAs can be an inspiration for the further design of CAPTCHAs in VR.
Original language | English |
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Title of host publication | Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021 |
Editors | Katherine Isbister, Takeo Igarashi |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 4 |
ISBN (Electronic) | 9781450380959 |
DOIs | |
Publication status | Published - 2021 |
Event | International Conference on Human Factors in Computing Systems 2021 - Online, Yokohama, Japan Duration: 8 May 2021 → 13 May 2021 Conference number: 39th https://dl.acm.org/doi/book/10.1145/3411763 (Proceedings) https://dl.acm.org/doi/proceedings/10.1145/3411764 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2021 |
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Abbreviated title | CHI 2021 |
Country/Territory | Japan |
City | Yokohama |
Period | 8/05/21 → 13/05/21 |
Internet address |
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Keywords
- CAPTCHA
- virtual reality
- vrCAPTCHA