VrCAPTCHA: exploring CAPTCHA designs in virtual reality

Xiang Li, Yuzheng Chen, Rakesh Patibanda, Florian "Floyd" Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

14 Citations (Scopus)

Abstract

With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) designs for VR devices. In this paper, we first present four traditional two-dimensional (2D) CAPTCHAs (i.e., text-based, image-rotated, image-puzzled, and image-selected CAPTCHAs) in VR. Then, based on the three-dimensional (3D) interaction characteristics of VR devices, we propose two vrCAPTCHA design prototypes (i.e., task-driven and bodily motion-based CAPTCHAs). We conducted a user study with six participants for exploring the feasibility of our two vrCAPTCHAs and traditional CAPTCHAs in VR. We believe that our two vrCAPTCHAs can be an inspiration for the further design of CAPTCHAs in VR.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
EditorsKatherine Isbister, Takeo Igarashi
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 2021
EventInternational Conference on Human Factors in Computing Systems 2021 - Online, Yokohama, Japan
Duration: 8 May 202113 May 2021
Conference number: 39th
https://dl.acm.org/doi/book/10.1145/3411763 (Proceedings)
https://dl.acm.org/doi/proceedings/10.1145/3411764 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2021
Abbreviated titleCHI 2021
Country/TerritoryJapan
CityYokohama
Period8/05/2113/05/21
Internet address

Keywords

  • CAPTCHA
  • virtual reality
  • vrCAPTCHA

Cite this