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VR collide! Comparing collision-avoidance methods between colocated virtual reality users

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

We present a pilot study comparing visual feedback mechanisms for preventing physical collisions between co-located VR users. These include Avatar (a 3D avatar in co-located with the other user), BoundingBox (similar to HTC's "chaperone"), and CameraOverlay (live video feed overlaid on the virtual environment). Using a simulated second user, we found that CameraOverlay and Avatar had the fastest travel time around an obstacle, but BoundingBox had the fewest collisions at 0.07 collision/trial versus 0.2 collisions/trial for Avatar and 0.4 collisions/trial for CameraOverlay. However, subjective participant impressions strongly favoured Avatar and CameraOverlay over BoundingBox. Based on these results, we propose future studies on hybrid methods combining the best aspects of Avatar (speed, user preference) and BoundingBox (safety).

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery (ACM)
Pages2915-2921
Number of pages7
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 2017
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2017 - Colorado Convention Center, Denver, United States of America
Duration: 6 May 201711 May 2017
Conference number: 35th
https://chi2017.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/3025453 (Proceedings)

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2017
Abbreviated titleCHI 2017
Country/TerritoryUnited States of America
CityDenver
Period6/05/1711/05/17
Internet address

Keywords

  • Co-location
  • Collision avoidance
  • Multi-user
  • VR

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