Visual simulation of weathering by γ-ton tracing

Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum

Research output: Contribution to journalConference articleResearchpeer-review

70 Citations (Scopus)

Abstract

Weathering modeling introduces blemishes such as dirt, rust, cracks and scratches to virtual scenery. In this paper we present a visual simulation technique that works well for a wide variety of weathering phenomena. Our technique, called γ-ton tracing, is based on a type of aging-inducing particles called γ-tons. Modeling a weathering effect with γ-ton tracing involves tracing a large number of γ-tons through the scene in a way similar to photon tracing and then generating the weathering effect using the recorded γ-ton transport information. With this technique, we can produce weathering effects that are customized to the scene geometry and tailored to the weathering sources. Several effects that are challenging for existing techniques can be readily captured by γ-ton tracing. These include global transport effects, or "stain-bleeding". γ-ton tracing also enables visual simulations of complex multi-weathering effects. Lastly γ-ton tracing can generate weathering effects that not only involve texture changes but also large-scale geometry changes. We demonstrate our technique with a variety of examples.

Original languageEnglish
Pages (from-to)1127-1133
Number of pages7
JournalACM Transactions on Graphics
Volume24
Issue number3
DOIs
Publication statusPublished - 1 Jul 2005
Externally publishedYes

Keywords

  • Appearance modeling
  • Material models
  • Rendering
  • Texturing

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