Abstract
Immersion is the subjective impression of being deeply involved in a specific situation, and can be sensory or cognitive. In this position paper, we use a basic model of visual perception to study how ultra-high resolution wall displays can provide visual immersion. With their large size, depending on the position of viewers in front of them, wall displays can provide a surrounding and vivid environment. Users close to the wall can have their visual field filled by the wall and they are able to see clearly a large amount information with a fine resolution. However, when close to the wall, visual distortion due to large possible viewing angles, can affect the viewing of data. On the contrary, from far away, distortion is no longer an issue, but the viewers' visual field is not fully contained inside the wall, and the information details seen are less fine.
Original language | English |
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Title of host publication | Companion Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces, ISS 2016 |
Editors | Mark Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 33-39 |
Number of pages | 7 |
ISBN (Electronic) | 9781450345309 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | ACM International Conference on Interactive Surfaces and Spaces 2016 - Niagara Falls, Canada Duration: 6 Nov 2016 → 9 Nov 2016 Conference number: 11th https://iss2016.acm.org/ https://dl.acm.org/doi/proceedings/10.1145/2992154 |
Conference
Conference | ACM International Conference on Interactive Surfaces and Spaces 2016 |
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Abbreviated title | ISS 2016 |
Country/Territory | Canada |
City | Niagara Falls |
Period | 6/11/16 → 9/11/16 |
Other | This conference was previously called ACM Interactive Tabletops and Surfaces Conference (ERA Id 50204) |
Internet address |
Keywords
- Field of view
- Immersion
- Visual acuity
- Wall displays