Visual immersion in the context of wall displays

Arnaud Prouzeau, Anastasia Bezerianos, Olivier Chapuis

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

9 Citations (Scopus)


Immersion is the subjective impression of being deeply involved in a specific situation, and can be sensory or cognitive. In this position paper, we use a basic model of visual perception to study how ultra-high resolution wall displays can provide visual immersion. With their large size, depending on the position of viewers in front of them, wall displays can provide a surrounding and vivid environment. Users close to the wall can have their visual field filled by the wall and they are able to see clearly a large amount information with a fine resolution. However, when close to the wall, visual distortion due to large possible viewing angles, can affect the viewing of data. On the contrary, from far away, distortion is no longer an issue, but the viewers' visual field is not fully contained inside the wall, and the information details seen are less fine.

Original languageEnglish
Title of host publicationCompanion Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces, ISS 2016
EditorsMark Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages7
ISBN (Electronic)9781450345309
Publication statusPublished - 2017
Externally publishedYes
EventACM International Conference on Interactive Surfaces and Spaces 2016 - Niagara Falls, Canada
Duration: 6 Nov 20169 Nov 2016
Conference number: 11th


ConferenceACM International Conference on Interactive Surfaces and Spaces 2016
Abbreviated titleISS 2016
CityNiagara Falls
OtherThis conference was previously called ACM Interactive Tabletops and Surfaces Conference (ERA Id 50204)
Internet address


  • Field of view
  • Immersion
  • Visual acuity
  • Wall displays

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