Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging

Stephen Jia Wang, Di Yu

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

3 Citations (Scopus)
Original languageEnglish
Title of host publicationProceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013
EditorsMary Czerwinski, Oscar Mayora
Place of PublicationGent Belgium
PublisherInstitute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST)
Pages45 - 48
Number of pages4
ISBN (Print)9781936968800
Publication statusPublished - 2013
EventInternational Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2013) - Telecom Italia Future Centre, Venice, Italy
Duration: 5 May 20138 May 2013
Conference number: 7th
http://archive.pervasivehealth.org/2013/show/home
https://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=30700

Conference

ConferenceInternational Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2013)
Abbreviated titlePervasiveHealth 2013
CountryItaly
CityVenice
Period5/05/138/05/13
Internet address

Cite this

Wang, S. J., & Yu, D. (2013). Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging. In M. Czerwinski, & O. Mayora (Eds.), Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013 (pp. 45 - 48). Gent Belgium: Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST).
Wang, Stephen Jia ; Yu, Di. / Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging. Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013. editor / Mary Czerwinski ; Oscar Mayora. Gent Belgium : Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2013. pp. 45 - 48
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title = "Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging",
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isbn = "9781936968800",
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editor = "Mary Czerwinski and Oscar Mayora",
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Wang, SJ & Yu, D 2013, Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging. in M Czerwinski & O Mayora (eds), Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013. Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), Gent Belgium, pp. 45 - 48, International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2013), Venice, Italy, 5/05/13.

Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging. / Wang, Stephen Jia; Yu, Di.

Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013. ed. / Mary Czerwinski; Oscar Mayora. Gent Belgium : Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), 2013. p. 45 - 48.

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

TY - GEN

T1 - Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging

AU - Wang, Stephen Jia

AU - Yu, Di

PY - 2013

Y1 - 2013

M3 - Conference Paper

SN - 9781936968800

SP - 45

EP - 48

BT - Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013

A2 - Czerwinski, Mary

A2 - Mayora, Oscar

PB - Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST)

CY - Gent Belgium

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Wang SJ, Yu D. Virtual-spine: the collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging. In Czerwinski M, Mayora O, editors, Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013. Gent Belgium: Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST). 2013. p. 45 - 48