TY - JOUR
T1 - Virtual Reality for IMMunisation (VRIMM) pain in young children
T2 - Results of a randomised controlled trial in general practice
AU - Ellerton, Kirrily
AU - Tharmarajah, Harishan
AU - Puleio, Domenico
AU - Medres, Rimma
AU - Brown, Lona
AU - Ringelblum, David
AU - Vogel, Kateena
AU - Dolphin, Amanda
AU - McKellar, Sue
AU - Bridson, Fiona
AU - Paul, Eldho
AU - John-White, Marietta
AU - Craig, Simon S.
N1 - Funding Information:
This study was funded by the 2018 RACGP Foundation FMCER grant. The funder of the study had no role in study design, data collection, data analysis, data interpretation or writing of the report. The researchers had full access to all data in the study. The corresponding author had final responsibility for the decision to submit.
Publisher Copyright:
© The Royal Australian College of General Practitioners 2023
PY - 2023/10
Y1 - 2023/10
N2 - Background and objectives Virtual reality (VR) may be useful for reducing needle- based pain and distress. Our objective was to compare VR against standard care for children undergoing routine four-year-old immunisations. Methods This was a randomised controlled superiority trial conducted in a single suburban general practice, comparing a VR sequence of an interactive marine adventure to standard care (parental comfort, distraction of child). Our primary outcome was self-rated pain scores (Faces Pain Scale – Revised and the poker chip tool). Secondary outcomes included observational ratings (visual analogue scales) of pain and distress from caregivers and an observing healthcare provider, and overall enjoyment of the immunisation experience for the parent and child. Results In all, 42 children received VR and 45 received standard care. There was no difference in the primary outcome, with median interquartile range self-rated pain scores of 2 (0–8) in the standard care group and 2 (0–6) in the VR group. Observer ratings of pain and distress, as well as ratings of overall enjoyment, favoured VR. There were no significant adverse events. Discussion VR was not superior to standard care for self-rated pain and distress in children aged four years receiving routine immunisations. However, parent and observer ratings of pain and distress and overall ratings of enjoyment all favoured VR.
AB - Background and objectives Virtual reality (VR) may be useful for reducing needle- based pain and distress. Our objective was to compare VR against standard care for children undergoing routine four-year-old immunisations. Methods This was a randomised controlled superiority trial conducted in a single suburban general practice, comparing a VR sequence of an interactive marine adventure to standard care (parental comfort, distraction of child). Our primary outcome was self-rated pain scores (Faces Pain Scale – Revised and the poker chip tool). Secondary outcomes included observational ratings (visual analogue scales) of pain and distress from caregivers and an observing healthcare provider, and overall enjoyment of the immunisation experience for the parent and child. Results In all, 42 children received VR and 45 received standard care. There was no difference in the primary outcome, with median interquartile range self-rated pain scores of 2 (0–8) in the standard care group and 2 (0–6) in the VR group. Observer ratings of pain and distress, as well as ratings of overall enjoyment, favoured VR. There were no significant adverse events. Discussion VR was not superior to standard care for self-rated pain and distress in children aged four years receiving routine immunisations. However, parent and observer ratings of pain and distress and overall ratings of enjoyment all favoured VR.
UR - http://www.scopus.com/inward/record.url?scp=85173039972&partnerID=8YFLogxK
U2 - 10.31128/AJGP-08-22-6537
DO - 10.31128/AJGP-08-22-6537
M3 - Article
C2 - 37788692
AN - SCOPUS:85173039972
SN - 2208-794X
VL - 52
SP - 704
EP - 710
JO - Australian Journal of General Practice
JF - Australian Journal of General Practice
IS - 10
ER -