Virtual camera planning: a survey

Marc Christie, Rumesh Machap, Jean Marie Normand, Patrick Olivier, Jonathan Pickering

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

5 Citations (Scopus)

Abstract

Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the virtual worlds are viewed through a single media that is a virtual camera. In order to properly convey information, whether related to the characters in a scene, the aesthetics of the composition or the emotional impact of the lighting, particular attention must be given to how the camera is positioned and moved. This paper presents an overview of automated camera planning techniques. After analyzing the requirements with respect to shot properties, we review the solution techniques and present a broad classification of existing approaches. We identify the principal shortcomings of existing techniques and propose a set of objectives for research into automated camera planning.

Original languageEnglish
Title of host publicationSmart Graphics
Subtitle of host publication5th International Symposium, SG 2005 Frauenwörth Cloister, Germany, August 22-24, 2005 Proceedings
EditorsAndreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier
Place of PublicationBerlin Germany
PublisherSpringer
Pages40-52
Number of pages13
ISBN (Print)3540281797, 9783540281795
DOIs
Publication statusPublished - 27 Oct 2005
Externally publishedYes
EventInternational Symposium on Smart Graphics 2005 - Frauenworth Cloister, Germany
Duration: 22 Aug 200524 Aug 2005
Conference number: 5th

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume3638
ISSN (Print)0302-9743

Conference

ConferenceInternational Symposium on Smart Graphics 2005
Abbreviated titleSG 2005
Country/TerritoryGermany
CityFrauenworth Cloister
Period22/08/0524/08/05

Cite this