Abstract
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the virtual worlds are viewed through a single media that is a virtual camera. In order to properly convey information, whether related to the characters in a scene, the aesthetics of the composition or the emotional impact of the lighting, particular attention must be given to how the camera is positioned and moved. This paper presents an overview of automated camera planning techniques. After analyzing the requirements with respect to shot properties, we review the solution techniques and present a broad classification of existing approaches. We identify the principal shortcomings of existing techniques and propose a set of objectives for research into automated camera planning.
Original language | English |
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Title of host publication | Smart Graphics |
Subtitle of host publication | 5th International Symposium, SG 2005 Frauenwörth Cloister, Germany, August 22-24, 2005 Proceedings |
Editors | Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier |
Place of Publication | Berlin Germany |
Publisher | Springer |
Pages | 40-52 |
Number of pages | 13 |
ISBN (Print) | 3540281797, 9783540281795 |
DOIs | |
Publication status | Published - 27 Oct 2005 |
Externally published | Yes |
Event | International Symposium on Smart Graphics 2005 - Frauenworth Cloister, Germany Duration: 22 Aug 2005 → 24 Aug 2005 Conference number: 5th |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 3638 |
ISSN (Print) | 0302-9743 |
Conference
Conference | International Symposium on Smart Graphics 2005 |
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Abbreviated title | SG 2005 |
Country/Territory | Germany |
City | Frauenworth Cloister |
Period | 22/08/05 → 24/08/05 |