Vertex correspondence for compatible convex decompositions between polygons

Anuja Dharmaratne, Koichi Harada

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

This paper presents an algorithm to establish a correspondence between the vertices of a pair of polygons. The proposed technique establishes a vertex correspondence between two polygons by inserting new vertices regardless of the locations, orientations, sizes, shapes, or number of vertices of the polygons. These new vertices can be either inserted at the existing vertices, or they can be inserted along the corresponding edges of the polygons. After establishing a successful correspondence between the vertices, the pair of polygons are decomposed into convex sub polygons constructing a compatibility between the decomposed parts. Such a compatible representation between objects are applicable in various techniques such as morphing, warping and blending one shape into another. The vertex correspondence itself is also useful in the areas of pattern recognition and surface reconstruction. The applications in computer animation and shape representation and analysis benefit much from these techniques since establishing correspondence and compatibility play major roles in object representation.

Original languageEnglish
Title of host publicationIASTED International Conference on Computer Graphics and Imaging
EditorsM.H. Hamza, M.H. Hamza
Pages111-116
Number of pages6
Publication statusPublished - 2003
Externally publishedYes
EventIASTED International Conference on Computer Graphics and Imaging 2003 - Honolulu, United States of America
Duration: 13 Aug 200315 Aug 2003
Conference number: 6th

Publication series

NameIASTED International Conference on Computer Graphics and Imaging

Conference

ConferenceIASTED International Conference on Computer Graphics and Imaging 2003
CountryUnited States of America
CityHonolulu
Period13/08/0315/08/03

Keywords

  • Compatible Convex Decomposition
  • Convex Polygons
  • Shape Blending
  • Vertex Correspondence

Cite this