Utilizing gravity in movement-based games and play

Perttu Hämäläinen, Joe Marshall, Raine Kajastila, Richard Byrne, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

19 Citations (Scopus)


This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements. Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.

Original languageEnglish
Title of host publicationProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
EditorsRegan L. Mandryk, Daniel Johnson
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages12
ISBN (Electronic)9781450334662
Publication statusPublished - 2015
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015 - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015
Conference number: 2nd


ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015
Abbreviated titleCHI PLAY 2015
CountryUnited Kingdom
Internet address


  • Bodily interaction
  • Exergames
  • Exertion games
  • Game design
  • Gravity
  • Movement-based games

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