Using virtual worlds in rural and regional educational institutions

Sue Gregory, Lisa Jacka, Mathew Hillier, Scott John Grant

Research output: Contribution to journalArticleResearchpeer-review

Abstract

This paper presents four case studies from two regional and two metropolitan Australian universities, showcasing how 3D virtual world platforms have been used to connect, engage and motivate students in both co-located and non-co-located contexts. The case studies provide practical examples of how virtual worlds and associated applications have been operationalised in real teaching and learning contexts involving a range of different disciplines. For rural educators looking for innovative ways to enrich the student learning experience, the case studies offer first hand insights into the potential and the problems of using virtual worlds for educational purposes.
Original languageEnglish
Pages (from-to)73-90
Number of pages18
JournalAustralian and International Journal of Rural Education
Volume25
Issue number2
Publication statusPublished - 2015

Keywords

  • 3D virtual worlds for education
  • connect
  • engage and motivate students

Cite this

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abstract = "This paper presents four case studies from two regional and two metropolitan Australian universities, showcasing how 3D virtual world platforms have been used to connect, engage and motivate students in both co-located and non-co-located contexts. The case studies provide practical examples of how virtual worlds and associated applications have been operationalised in real teaching and learning contexts involving a range of different disciplines. For rural educators looking for innovative ways to enrich the student learning experience, the case studies offer first hand insights into the potential and the problems of using virtual worlds for educational purposes.",
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Using virtual worlds in rural and regional educational institutions. / Gregory, Sue; Jacka, Lisa; Hillier, Mathew; Grant, Scott John.

In: Australian and International Journal of Rural Education, Vol. 25, No. 2, 2015, p. 73-90.

Research output: Contribution to journalArticleResearchpeer-review

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AB - This paper presents four case studies from two regional and two metropolitan Australian universities, showcasing how 3D virtual world platforms have been used to connect, engage and motivate students in both co-located and non-co-located contexts. The case studies provide practical examples of how virtual worlds and associated applications have been operationalised in real teaching and learning contexts involving a range of different disciplines. For rural educators looking for innovative ways to enrich the student learning experience, the case studies offer first hand insights into the potential and the problems of using virtual worlds for educational purposes.

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KW - engage and motivate students

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