Usability of the implementation of RPG-based learning framework

Meng Chew Leow, Lau Siong Hoe, Lillian Wang Yee Kiaw, Tan Choo Kim

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

This study attempts at assessing the usability of an implementation of the Role-playing Game RPG-based Learning Framework (RPG LF)-the CISCO Aspire Simulation Game. This paper reports the result analysis for the post-task test using the Single-Ease Question (SEQ). The test was divided into two focuses-one on the game usability and the other on the framework usability of the game as an instance of the sample implementation of the RPG LF. Reliability test was run to check the reliability of the questionnaires. Several one-sample t-tests were run to compare the means. After that, gender-based comparison was done using independent sample t-test followed by academic age group comparison using the one-way ANOVA. The study concluded that the game design for CISCO Aspire was good and usability of framework with the game as the implementation of the RPG LF was good too. The study also found out that there were no significant difference of the usability perception of the game and the usability of the framework with the game as the implementation of the RPG LF between the genders and among the academic age groups.

Original languageEnglish
Title of host publication10th European Conference on Games Based Learning (ECGBL 2016)
EditorsLiz Boyle, Thomas M. Connolly
Place of PublicationSonning Common UK
PublisherAcademic Conferences and Publishing International Ltd.
Pages364-372
Number of pages10
ISBN (Electronic)9781911218098, 9781510830295
Publication statusPublished - 2016
Externally publishedYes
EventEuropean Conference on Games Based Learning 2016 - Paisley, United Kingdom
Duration: 6 Oct 20167 Oct 2016
Conference number: 10th
https://www.proquest.com/publication/publications_396495?accountid=12528 (Proceedings)

Publication series

NameProceedings of the European Conference on Games-based Learning
PublisherAcademic Conferences and Publishing International Ltd.
Volume2016-January
ISSN (Print)2049-0992

Conference

ConferenceEuropean Conference on Games Based Learning 2016
Abbreviated titleECGBL 2016
Country/TerritoryUnited Kingdom
CityPaisley
Period6/10/167/10/16
Internet address

Keywords

  • Computer-mediated learning
  • Empirical studies of human behaviours
  • Game-based learning
  • Interactive learning systems
  • Role-playing game

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