Abstract
Research is exploring novel ways of adding haptics to VR. One popular technique is haptic retargeting, where real and virtual hands are decoupled to enable the reuse of physical props. However, this technique requires the system to know the users' intended interaction target, or requires additional hardware for prediction. We explore software-based reach prediction as a means of facilitating responsive, unscripted retargeting. We trained a Long Short-Term Memory network on users' reach trajectories to predict intended targets. We achieved an accuracy of 81.1 % at approximately 65% of movement. This could enable haptic retargeting during the last 35% of movement. We discuss the implications for possible physical proxy locations.
Original language | English |
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Title of host publication | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 |
Editors | Regis Kopper, Gerd Bruder, Pablo Figueroa, Martin Hachet, Tobias Langlotz, Luciana Nedel, Lili Wang |
Place of Publication | Piscataway NJ USA |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 150-159 |
Number of pages | 10 |
ISBN (Electronic) | 9780738125565, 9781665418386 |
ISBN (Print) | 9781665430685 |
DOIs | |
Publication status | Published - 2021 |
Event | IEEE Conference on Virtual Reality and 3D User Interfaces 2021 - Online, Lisboa, Portugal Duration: 27 Mar 2021 → 2 Apr 2021 Conference number: 28th https://ieeexplore.ieee.org/xpl/conhome/9417603/proceeding (Proceedings) https://ieeevr.org/2021/ (Website) |
Publication series
Name | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 |
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Publisher | The Institute of Electrical and Electronics Engineers, Inc. |
ISSN (Print) | 2642-5246 |
ISSN (Electronic) | 2642-5254 |
Conference
Conference | IEEE Conference on Virtual Reality and 3D User Interfaces 2021 |
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Abbreviated title | VR 2021 |
Country/Territory | Portugal |
City | Lisboa |
Period | 27/03/21 → 2/04/21 |
Internet address |
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Keywords
- Computing methodologies-Machine learning-Machine learning approaches-Neural networks
- Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality