Abstract
Balancing play can be important for engaging people in games since it allows players with different skills and abilities to play together and still feel challenged. Balancing play in exertion games has mainly been explored by challenging the physical effort. To further our understanding of how to design for more balanced experiences, we extend this prior work by studying the affect on player’s score by a score handicap. This gives the less skilled player an initial score advantage. A performance handicap was also studied by asking the most skilled player to play with the non-dominant hand. We studied digital and non-digital table tennis games, which provide different game interactions, as examples of non-parallel, competitive games. Our results show that these different game interactions influenced the impact the different handicaps had on player’s scores. Therefore, we suggest the game interaction is a key element to understand the suitability of score and performance balancing methods.
Original language | English |
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Title of host publication | Extended Abstracts on Human Factors in Computing Systems |
Editors | Michel Beaudouin-Lafon, Patrick Baudisch, Wendy E. Mackay |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1125-1130 |
Number of pages | 6 |
ISBN (Electronic) | 9781450318990 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2013 - Paris, France Duration: 27 Apr 2013 → 2 May 2013 Conference number: 31st https://chi2013.acm.org/program/ |
Conference
Conference | International Conference on Human Factors in Computing Systems 2013 |
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Abbreviated title | CHI 2013 |
Country/Territory | France |
City | Paris |
Period | 27/04/13 → 2/05/13 |
Other | Theme: Changing Perspectives |
Internet address |
Keywords
- Challenging
- Engagement
- Exertion interface
- Handicapping
- Play balancing
- Social interaction
- Sports