Abstract
Recently a discussion has been initiated on what is cool and how HCI can use the concept in practice and design for it. This paper aims to provide a better understanding on cool as a concept from a theoretical and a practical perspective. From the theoretical perspective, we selected the HCI papers that focus on cool and we present their core findings. Then we performed a literature review on the concept of cool and we have identified its fundamental characteristics, through cool personalities and cool styles. From a practical perspective, we have studied how other domains have managed to successfully produce cool objects and we provide four suggestions on how to design cool digital artifacts. Finally, in this paper we also identify possible research directions in relation to cool, which if we manage to address we can increase our understanding on what is user experience and this can lead to the creation of better digital artifacts. Overall, this paper is a contribution towards researching and designing for cool, a research topic, which we believe it will initiate fruitful discussions in the HCI field.
Original language | English |
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Title of host publication | Proceedings of the 25th Australian Computer-Human Interaction Conference |
Subtitle of host publication | Augmentation, Application, Innovation, Collaboration, OzCHI 2013 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 53-62 |
Number of pages | 10 |
ISBN (Print) | 9781450325257 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | Australian Computer Human Interaction Conference 2013 - Adelaide, Australia Duration: 25 Nov 2013 → 29 Nov 2013 Conference number: 25th https://dl.acm.org/doi/proceedings/10.1145/2541016 (Conference Proceedings) |
Conference
Conference | Australian Computer Human Interaction Conference 2013 |
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Abbreviated title | OZCHI 2013 |
Country/Territory | Australia |
City | Adelaide |
Period | 25/11/13 → 29/11/13 |
Internet address |
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Keywords
- Antisocial
- Authentic
- Cool
- Cool personality
- Cool style
- Design
- Exclusive
- Pleasure
- Rebellious
- Social context
- User experience