Understanding a socially awkward digital play journey

Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan Chatham, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

3 Citations (Scopus)


Socially awkward experiences are often considered as something to be avoided. Interestingly, examples from the traditional games domain suggest that social awkwardness can enable novel and engaging play experiences. We note that there has been little research into exploring social awkwardness when it comes to digital games. In response we present our experiences with Musical Embrace, a digital game that requires close physical proximity and whole body interactions to explore socially awkward play between players. Our observations from users experiencing Musical Embrace at a number of events suggest that social awkwardness experienced by participants often rises and falls as part of the digital play journey. As such, we draw upon the classic five-act performance structure (consisting of exposition, rising action, climax, falling action and denouement) to examine the experiences of players and understand the way in which social awkwardness engages players as the game progresses. With our work we hope to inspire game designers to consider the potential of social awkwardness in digital games.

Original languageEnglish
Title of host publication Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies 2013
Publication statusPublished - 2013
Externally publishedYes
Event6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013 - Atlanta, United States of America
Duration: 26 Aug 201329 Aug 2013


Conference6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013
CountryUnited States of America


  • Digital play
  • Exertion game
  • Social awkwardness
  • Uncomfortable interactions

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