Towards using involuntary body gestures for measuring the user engagement in VR gaming

Don Samitha Elvitigala, Rukshani Somarathna, Yijun Yan, Gelareh Mohammadi, Aaron Quigley

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

3 Citations (Scopus)

Abstract

Understanding the degree of user engagement in a VR game is vital to provide a better gaming experience. While prior work has suggested self-reports, and biological signal-based methods, measuring game engagement remains a challenge due to its complex nature. In this work, we provide a preliminary exploration of using involuntary body gestures to measure user engagement in VR gaming. Based on data collected from 27 participants performing multiple VR games, we demonstrate a relationship between foot gesture-based models for measuring arousal and physiological responses while engaging in VR games. Our findings show the possibility of using involuntary body gestures to measure engagement.

Original languageEnglish
Title of host publicationAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology
EditorsEytan Adar, Vidya Setlur
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages3
ISBN (Electronic)9781450393218
DOIs
Publication statusPublished - 2022
Externally publishedYes
EventACM Symposium on User Interface Software and Technology 2022 - Bend, United States of America
Duration: 29 Oct 20222 Nov 2022
Conference number: 35th
https://uist.acm.org/uist2022/ (Website)
https://dl.acm.org/doi/proceedings/10.1145/3526114 (Proceedings)

Conference

ConferenceACM Symposium on User Interface Software and Technology 2022
Abbreviated titleUIST 2022
Country/TerritoryUnited States of America
CityBend
Period29/10/222/11/22
Internet address

Keywords

  • Body Gestures
  • Component Process Model
  • Emotions
  • Foot Gestures
  • Gaming
  • IMU
  • Play
  • Stress
  • VR
  • VR Games

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