TY - JOUR
T1 - Towards understanding the design of bodily integration
AU - Mueller, Florian ‘Floyd’
AU - Lopes, Pedro
AU - Andres, Josh
AU - Byrne, Richard
AU - Semertzidis, Nathan
AU - Li, Zhuying
AU - Knibbe, Jarrod
AU - Greuter, Stefan
N1 - Funding Information:
Florian ‘Floyd’ Mueller thanks the Australian Research Council for their support. Pedro Lopes acknowledges the support in part by NSF grant 2047189. Richard Byrne, Josh Andres, Nathan Semertzidis and Florian ‘Floyd’ Mueller thank RMIT University's School of Design. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of any funding agencies.
Funding Information:
Florian ?Floyd? Mueller thanks the Australian Research Council for their support. Pedro Lopes acknowledges the support in part by NSF grant 2047189. Richard Byrne, Josh Andres, Nathan Semertzidis and Florian ?Floyd? Mueller thank RMIT University's School of Design. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of any funding agencies.
Publisher Copyright:
© 2021
Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.
PY - 2021/8
Y1 - 2021/8
N2 - In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research has contributed to this paradigm through the design of “bodily integrated” systems, where the human body and the computing machinery are coupled in a way that allows bidirectional actuation. In this article, we build on this design research: we identify gaps in knowledge regarding bodily integration design and propose, in response, two key dimensions along which bodily integration systems can be categorized: bodily agency and bodily ownership. Conceiving each dimension from low to high allows us to define a four-quadrant design space that highlights key user experiences of bodily integration: Super-Body, Tele-Body, Chauffeured-Body, and Possessed-Body. We demonstrate how this design space can be used to analyze bodily integration design using three of our own bodily integration systems as illustrative examples. We also identify seven design strategies for interaction designers to design future bodily integration systems: turn-taking, safety, ease-in, movement, sensations & perceptions, personalization, and bystanders. Ultimately, we hope to advance the emergent integration paradigm through a body-centric design perspective.
AB - In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research has contributed to this paradigm through the design of “bodily integrated” systems, where the human body and the computing machinery are coupled in a way that allows bidirectional actuation. In this article, we build on this design research: we identify gaps in knowledge regarding bodily integration design and propose, in response, two key dimensions along which bodily integration systems can be categorized: bodily agency and bodily ownership. Conceiving each dimension from low to high allows us to define a four-quadrant design space that highlights key user experiences of bodily integration: Super-Body, Tele-Body, Chauffeured-Body, and Possessed-Body. We demonstrate how this design space can be used to analyze bodily integration design using three of our own bodily integration systems as illustrative examples. We also identify seven design strategies for interaction designers to design future bodily integration systems: turn-taking, safety, ease-in, movement, sensations & perceptions, personalization, and bystanders. Ultimately, we hope to advance the emergent integration paradigm through a body-centric design perspective.
KW - bodily integration
KW - embodiment
KW - exertion
KW - Human-computer integration
UR - http://www.scopus.com/inward/record.url?scp=85104078561&partnerID=8YFLogxK
U2 - 10.1016/j.ijhcs.2021.102643
DO - 10.1016/j.ijhcs.2021.102643
M3 - Article
AN - SCOPUS:85104078561
VL - 152
JO - International Journal of Human-Computer Studies
JF - International Journal of Human-Computer Studies
SN - 1071-5819
M1 - 102643
ER -