Towards the automatic invention of simple mixed reality games

Robin Baumgarten, Maria Nika, Jeremy Gow, Simon Colton

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

1 Citation (Scopus)

Abstract

The invention of mixed reality games that combine virtual and physical play offers a rich and challenging application area for AI techniques.We look at the possibility of using descriptive machine learning to automatically invent simple mixed reality games. Specifically, we demonstrate that the HR learning system can generate coherent domain knowledge from the noisy play data gathered from a number of simple physical games.We describe how this could be used to support mixed reality game invention, and discuss theprospects for further work in this area.

Original languageEnglish
Title of host publicationAdaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009
Pages53-58
Number of pages6
Publication statusPublished - 1 Dec 2009
Externally publishedYes
EventAISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour) 2009 - Edinburgh, United Kingdom
Duration: 6 Apr 20099 Apr 2009
Conference number: 23rd
https://web.archive.org/web/20181230191542/http://www.aisb.org.uk/convention/aisb09/index.php

Publication series

NameAdaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009

Conference

ConferenceAISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour) 2009
Abbreviated titleAISB 2009
Country/TerritoryUnited Kingdom
CityEdinburgh
Period6/04/099/04/09
Internet address

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