Abstract
The invention of fictional ideas is often a central process in the creative production of artefacts such as poems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a software system capable of inventing, evaluating and presenting fictional ideas with cultural value. In this paper we explore the potential applications of the What-If Machine in the context of games. Specifically, we propose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.
Original language | English |
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Title of host publication | Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14) |
Editors | Arnav Jhala |
Place of Publication | Marina del Rey CA USA |
Publisher | Association for the Advancement of Artificial Intelligence (AAAI) |
Pages | 35-41 |
Number of pages | 7 |
ISBN (Electronic) | 9781577356851 |
Publication status | Published - 2014 |
Externally published | Yes |
Event | AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2014 - Raleigh, United States of America Duration: 3 Oct 2014 → 3 Oct 2014 Conference number: 10th http://www.aiide.org/ https://www.aaai.org/Library/AIIDE/aiide14contents.php (Proceedings) |
Conference
Conference | AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2014 |
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Abbreviated title | AIIDE 2014 |
Country/Territory | United States of America |
City | Raleigh |
Period | 3/10/14 → 3/10/14 |
Internet address |