Towards the automatic generation of fictional ideas for games

Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

4 Citations (Scopus)

Abstract

The invention of fictional ideas is often a central process in the creative production of artefacts such as poems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a software system capable of inventing, evaluating and presenting fictional ideas with cultural value. In this paper we explore the potential applications of the What-If Machine in the context of games. Specifically, we propose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.

Original languageEnglish
Title of host publicationTenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14)
EditorsArnav Jhala
Place of PublicationMarina del Rey CA USA
PublisherAssociation for the Advancement of Artificial Intelligence (AAAI)
Pages35-41
Number of pages7
ISBN (Electronic)9781577356851
Publication statusPublished - 2014
Externally publishedYes
EventAAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2014 - Raleigh, United States of America
Duration: 3 Oct 20143 Oct 2014
Conference number: 10th
http://www.aiide.org/
https://www.aaai.org/Library/AIIDE/aiide14contents.php (Proceedings)

Conference

ConferenceAAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2014
Abbreviated titleAIIDE 2014
CountryUnited States of America
CityRaleigh
Period3/10/143/10/14
Internet address

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