Towards experiencing eating as play

Florian 'Floyd' Mueller, Yan Wang, Zhuying Li, Tuomas Kari, Peter Arnold, Yash Dhanpal Mehta, Jonathan Marquez, Rohit Ashok Khot

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

7 Citations (Scopus)


There is an increasing trend in HCI to combine eating and technology. We highlight the potential of interactive technology to support an experiential perspective on eating, in particular, how interactive technology can support experiencing eating as play. To understanding this, we reflect on four playful interactive eating systems we designed and two other works to articulate five strategies: make eating challenging, break cultural norms, design across eating stages, reduce eating autonomy, and playfully extend the social aspect. For each, we also include practical implementation options to provide designers with initial guidance on how they can begin to support experiencing eating as play. Ultimately, with our work, we aim to facilitate a future where eating is more playful.

Original languageEnglish
Title of host publicationTEI’20 - Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
EditorsOrit Shaer, Jelle van Dijk, Andrew Kun
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages15
ISBN (Electronic)9781450361071
Publication statusPublished - Feb 2020
EventTangible, Embedded, and Embodied Interaction 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020
Conference number: 14th


ConferenceTangible, Embedded, and Embodied Interaction 2020
Abbreviated titleTEI 2020
Internet address


  • Eating
  • Food
  • FoodCHI
  • Human-Food Interaction
  • Play

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