Towards designing bodily integrated play

Florian 'Floyd' Mueller, Tuomas Kari, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Josh Andres, Jonathan Marquez, Rakesh Patibanda

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

26 Citations (Scopus)


There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.

Original languageEnglish
Title of host publicationTEI’20 - Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
EditorsOrit Shaer, Jelle van Dijk, Andrew Kun
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages14
ISBN (Electronic)9781450361071
Publication statusPublished - 2020
EventTangible, Embedded, and Embodied Interaction 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020
Conference number: 14th (Proceedings)


ConferenceTangible, Embedded, and Embodied Interaction 2020
Abbreviated titleTEI 2020
Internet address


  • Bodily integration
  • Cyborg
  • Play
  • Transhuman
  • Whole-body interaction

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