Towards a coming together of transhumanism and play

Florian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang, Yash Mehta

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

8 Citations (Scopus)

Abstract

We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term “transhumanism”, referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other’s work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimately, we aim to contribute to a more playful transhuman future.

Original languageEnglish
Title of host publicationProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
EditorsZachary O. Toups, Peta Wyeth
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages549-557
Number of pages9
ISBN (Electronic)9781450359689
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2018 - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018
Conference number: 5th
https://chiplay.acm.org/2018/
https://dl.acm.org/doi/proceedings/10.1145/3242671

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2018
Abbreviated titleCHI PLAY 2018
Country/TerritoryAustralia
CityMelbourne
Period28/10/1831/10/18
Internet address

Keywords

  • Cyborg
  • Transhumanism
  • Whole-Body Interaction

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