Research output per year
Research output per year
Florian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang, Yash Mehta
Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › Other › peer-review
We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term “transhumanism”, referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other’s work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimately, we aim to contribute to a more playful transhuman future.
Original language | English |
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Title of host publication | Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
Editors | Zachary O. Toups, Peta Wyeth |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 549-557 |
Number of pages | 9 |
ISBN (Electronic) | 9781450359689 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2018 - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 Conference number: 5th https://chiplay.acm.org/2018/ https://dl.acm.org/doi/proceedings/10.1145/3242671 |
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2018 |
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Abbreviated title | CHI PLAY 2018 |
Country/Territory | Australia |
City | Melbourne |
Period | 28/10/18 → 31/10/18 |
Internet address |
Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › Other › peer-review