Abstract
Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate multiple players simultaneously via physical touch. To investigate this opportunity, we designed a game called "Touchmate". Here, one guesser and two suspects sit across with their legs hidden under a table. The guesser attaches a ground electrode from one EMS channel, and each suspect attaches one active electrode from the same channel on their forearms. When a suspect touches the guesser's leg, their bodies complete the electrical circuit, actuating both their hands involuntarily via the EMS. The guesser's goal is to determine who touched their leg. In this paper, we present the results from our initial study and articulate three player experience themes. Ultimately, we hope our work inspires game designers to create physical touch games using body-actuating technologies.
Original language | English |
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Title of host publication | CHI PLAY'22 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
Editors | Beth Bonsignore, Julian Frommel |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 153-158 |
Number of pages | 6 |
ISBN (Electronic) | 9781450392112 |
DOIs | |
Publication status | Published - 2022 |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2022 - Bremen, Germany Duration: 2 Nov 2022 → 5 Nov 2022 Conference number: 9th https://chiplay.acm.org/2022/ (Website) https://dl.acm.org/doi/proceedings/10.1145/3505270 (Proceedings) |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2022 |
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Abbreviated title | CHI PLAY 2022 |
Country/Territory | Germany |
City | Bremen |
Period | 2/11/22 → 5/11/22 |
Internet address |
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Keywords
- bodily games
- electrical muscle stimulation
- EMS games
- game design
- integrated play
- motor play
- movement-based games
- physical touch games
- social games