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There's an app for that? Are mobile music games serious educational tools

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Music students face a significant cognitive load, which often causes them to abandon musical studies. Serious games offer a solution to this problem: present educational content in a fun package to increase student engagement and foster self-regulated, independent learning. In this paper we examine serious music games, specifically on the iOS platform. We address three questions: whether these games exhibit the benefits that serious games are considered to have; whether they provide educational value; and whether they offer any improvement over traditional teaching tools. We found that although they can offer the benefit of immediate, automated feedback, the currently available games cover only a small amount of musical knowledge. They also tend to support rote-learning style tasks, resulting in low-level learning outcomes, and do not tailor content to players. Despite these drawbacks the games offer some educational value. However, there is significant scope for continued development in the future. 

Original languageEnglish
Title of host publicationDiGRA 2020 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere
EditorsDale Leorke
Place of PublicationFinland
PublisherDigital Games Research Association (DIGRA)
Number of pages13
Publication statusPublished - 2020
Externally publishedYes
EventDigital Games Research Association International Conference 2020 - Tampere, Finland
Duration: 2 Jun 20206 Jun 2020
Conference number: 13th
http://www.digra.org/digital-library/forums/digra2020/ (Proceedings)
https://web.archive.org/web/20200420143605/https://digra2020.org/ (Website)

Conference

ConferenceDigital Games Research Association International Conference 2020
Abbreviated titleDiGRA 2020
Country/TerritoryFinland
CityTampere
Period2/06/206/06/20
Internet address

Keywords

  • educational games
  • mobile games
  • music education
  • serious games

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