The use of Games Engines to create practical learning environments

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    2 Citations (Scopus)
    Original languageEnglish
    Title of host publicationProceedings of the 2nd International Conference on Information Technology: Research and Education
    EditorsT Boyle, P Oriogun, A Pakstas
    Place of PublicationPiscataway USA
    PublisherIEEE, Institute of Electrical and Electronics Engineers
    Pages29 - 33
    Number of pages5
    ISBN (Print)0780386256
    Publication statusPublished - 2004
    EventIEEE International Conference on Information Technology: Research and Education (ITRE) 2004 - London UK, Piscataway USA
    Duration: 1 Jan 2004 → …

    Conference

    ConferenceIEEE International Conference on Information Technology: Research and Education (ITRE) 2004
    CityPiscataway USA
    Period1/01/04 → …

    Cite this

    Butler, M. (2004). The use of Games Engines to create practical learning environments. In T. Boyle, P. Oriogun, & A. Pakstas (Eds.), Proceedings of the 2nd International Conference on Information Technology: Research and Education (pp. 29 - 33). Piscataway USA: IEEE, Institute of Electrical and Electronics Engineers.
    Butler, Matthew. / The use of Games Engines to create practical learning environments. Proceedings of the 2nd International Conference on Information Technology: Research and Education. editor / T Boyle ; P Oriogun ; A Pakstas. Piscataway USA : IEEE, Institute of Electrical and Electronics Engineers, 2004. pp. 29 - 33
    @inproceedings{4e03ea8330784b779080fddc51379639,
    title = "The use of Games Engines to create practical learning environments",
    author = "Matthew Butler",
    year = "2004",
    language = "English",
    isbn = "0780386256",
    pages = "29 -- 33",
    editor = "T Boyle and P Oriogun and A Pakstas",
    booktitle = "Proceedings of the 2nd International Conference on Information Technology: Research and Education",
    publisher = "IEEE, Institute of Electrical and Electronics Engineers",
    address = "United States of America",

    }

    Butler, M 2004, The use of Games Engines to create practical learning environments. in T Boyle, P Oriogun & A Pakstas (eds), Proceedings of the 2nd International Conference on Information Technology: Research and Education. IEEE, Institute of Electrical and Electronics Engineers, Piscataway USA, pp. 29 - 33, IEEE International Conference on Information Technology: Research and Education (ITRE) 2004, Piscataway USA, 1/01/04.

    The use of Games Engines to create practical learning environments. / Butler, Matthew.

    Proceedings of the 2nd International Conference on Information Technology: Research and Education. ed. / T Boyle; P Oriogun; A Pakstas. Piscataway USA : IEEE, Institute of Electrical and Electronics Engineers, 2004. p. 29 - 33.

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    TY - GEN

    T1 - The use of Games Engines to create practical learning environments

    AU - Butler, Matthew

    PY - 2004

    Y1 - 2004

    M3 - Conference Paper

    SN - 0780386256

    SP - 29

    EP - 33

    BT - Proceedings of the 2nd International Conference on Information Technology: Research and Education

    A2 - Boyle, T

    A2 - Oriogun, P

    A2 - Pakstas, A

    PB - IEEE, Institute of Electrical and Electronics Engineers

    CY - Piscataway USA

    ER -

    Butler M. The use of Games Engines to create practical learning environments. In Boyle T, Oriogun P, Pakstas A, editors, Proceedings of the 2nd International Conference on Information Technology: Research and Education. Piscataway USA: IEEE, Institute of Electrical and Electronics Engineers. 2004. p. 29 - 33