The role of pragmatic and epistemic agency in supporting engagement in computational physics practices

Anna McLean Phillips, Ezra J. Gouvea, Brian E. Gravel, P-H Bauchemin, Timothy J. Atherton

Research output: Contribution to conferenceAbstract

Abstract

Computational and project-based physics courses have been demonstrated to provide opportunities for students to engage in practices that mirror those of professional physicists (Holubova, 2008; Pawlak, Irving, & Caballero, 2020; Graves & Light, 2020). Similarly, researchers have studied how designing laboratories that support student agency and decision making can similarly support students engaging in the physics practices (Holmes, Keep, & Wieman, 2020).

In this presentation, we discuss a project-based computational physics course for which agency is a core design principle: class activities and assignments are designed to provide students with a very high degree of authority over what and how to model computationally (Burke & Atherton, 2017; Phillips, Gouvea, Gravel, Beauchemin, & Atherton, 2022). We identify two forms of agency relevant to students’ engagement: pragmatic agency, or agency over practical decisions (Hitlin & Elder, 2007),and epistemic agency, or agency over what knowledge is created and how it is created (Miller, Manz, Russ, Stroupe, & Berland, 2018). For example, a group that built a small ramp and modeled the motion of a dowels rolling on the ramp exercised agency in a variety of ways over the course of their project. In exercising pragmatic agency, they revised their ramp design to make it longer and shallower in order to make the motion of the dowel easier to capture with video analysis tools. They seemed to view this decision as not impacting their target knowledge of understanding how a dowel would move on a ramp—the particular shape was not of interest. In exercising epistemic agency, they decided it was sufficient that their computational model qualitatively fit the rate of energy dissipation, even though the precise trajectory of the dowel did not match. In doing so, they not only exercised agency over what knowledge they created, but also the standards by which that knowledge should be evaluated. These types of decisions mirror those of experimental physicists in research.

Through analysis of students’ end of project reports and code (written in Jupyter notebooks) from this group and others, we can identify a wide range of computational physics practices. We show that many of these practices arise naturally in this agency-centered classroom, without specific instructional intervention. We conclude with further questions for research, as well as hypotheses about how these principles may apply in other learning environments
Original languageEnglish
Pages134
Number of pages1
Publication statusPublished - 25 Nov 2022

Keywords

  • Computational Physics
  • Agency
  • project-based learning

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