The ReflecTable: Bridging the gap between theory and practice in design education

Jonathan Hook, Thomas Hjermitslev, Ole Sejer Iversen, Patrick Olivier

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

6 Citations (Scopus)

Abstract

The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.

Original languageEnglish
Title of host publicationHuman-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings
Pages624-641
Number of pages18
EditionPART 2
DOIs
Publication statusPublished - 5 Sep 2013
EventIFIP TC13 Conference on Human-Computer Interaction 2013 - Cape Town, South Africa
Duration: 2 Sep 20136 Sep 2013
Conference number: 14th

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8118 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceIFIP TC13 Conference on Human-Computer Interaction 2013
Abbreviated titleInteract 2013
CountrySouth Africa
CityCape Town
Period2/09/136/09/13

Keywords

  • Design
  • design games
  • education
  • learning-by-doing
  • off-loop reflection
  • reflection
  • reflective practicum
  • video-led reflection

Cite this

Hook, J., Hjermitslev, T., Iversen, O. S., & Olivier, P. (2013). The ReflecTable: Bridging the gap between theory and practice in design education. In Human-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings (PART 2 ed., pp. 624-641). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8118 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-40480-1_44