The ReflecTable: Bridging the gap between theory and practice in design education

Jonathan Hook, Thomas Hjermitslev, Ole Sejer Iversen, Patrick Olivier

    Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

    6 Citations (Scopus)

    Abstract

    The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.

    Original languageEnglish
    Title of host publicationHuman-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings
    Pages624-641
    Number of pages18
    EditionPART 2
    DOIs
    Publication statusPublished - 5 Sep 2013
    EventIFIP TC13 Conference on Human-Computer Interaction 2013 - Cape Town, South Africa
    Duration: 2 Sep 20136 Sep 2013
    Conference number: 14th

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 2
    Volume8118 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    ConferenceIFIP TC13 Conference on Human-Computer Interaction 2013
    Abbreviated titleInteract 2013
    CountrySouth Africa
    CityCape Town
    Period2/09/136/09/13

    Keywords

    • Design
    • design games
    • education
    • learning-by-doing
    • off-loop reflection
    • reflection
    • reflective practicum
    • video-led reflection

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