The process of co-creation in information systems development

a case study of a digital game development project

Karlheinz Kautz, Gro Bjerknes, Julie Fisher, Tomas Jensen

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.

Original languageEnglish
Title of host publicationAdvances in Information Systems Development
Subtitle of host publicationDesigning Digitalization
EditorsBo Andersson, Björn Johansson, Chris Barry, Michael Lang, Henry Linger, Christoph Schneider
Place of PublicationCham Switzerland
PublisherSpringer
Pages187-206
Number of pages20
ISBN (Electronic)9783030229931
ISBN (Print)9783030229924
DOIs
Publication statusPublished - 2019
EventInternational Conference on Information Systems Development 2018 - Lund University, Lund, Sweden
Duration: 22 Aug 201824 Aug 2018
Conference number: 27th
http://www.isd2018.ics.lu.se/

Publication series

NameLecture Notes in Information Systems and Organisation
PublisherSpringer
Volume34
ISSN (Print)2195-4968
ISSN (Electronic)2195-4976

Conference

ConferenceInternational Conference on Information Systems Development 2018
Abbreviated titleISD2018
CountrySweden
CityLund
Period22/08/1824/08/18
Internet address

Keywords

  • Co-creation
  • Information systems development
  • Process model

Cite this

Kautz, K., Bjerknes, G., Fisher, J., & Jensen, T. (2019). The process of co-creation in information systems development: a case study of a digital game development project. In B. Andersson, B. Johansson, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Advances in Information Systems Development: Designing Digitalization (pp. 187-206). (Lecture Notes in Information Systems and Organisation; Vol. 34). Cham Switzerland: Springer. https://doi.org/10.1007/978-3-030-22993-1_11
Kautz, Karlheinz ; Bjerknes, Gro ; Fisher, Julie ; Jensen, Tomas. / The process of co-creation in information systems development : a case study of a digital game development project. Advances in Information Systems Development: Designing Digitalization. editor / Bo Andersson ; Björn Johansson ; Chris Barry ; Michael Lang ; Henry Linger ; Christoph Schneider. Cham Switzerland : Springer, 2019. pp. 187-206 (Lecture Notes in Information Systems and Organisation).
@inproceedings{7a134b2cf08847d6a9e853c8b09ce0cb,
title = "The process of co-creation in information systems development: a case study of a digital game development project",
abstract = "This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.",
keywords = "Co-creation, Information systems development, Process model",
author = "Karlheinz Kautz and Gro Bjerknes and Julie Fisher and Tomas Jensen",
year = "2019",
doi = "10.1007/978-3-030-22993-1_11",
language = "English",
isbn = "9783030229924",
series = "Lecture Notes in Information Systems and Organisation",
publisher = "Springer",
pages = "187--206",
editor = "Bo Andersson and Bj{\"o}rn Johansson and Chris Barry and Michael Lang and Henry Linger and Christoph Schneider",
booktitle = "Advances in Information Systems Development",

}

Kautz, K, Bjerknes, G, Fisher, J & Jensen, T 2019, The process of co-creation in information systems development: a case study of a digital game development project. in B Andersson, B Johansson, C Barry, M Lang, H Linger & C Schneider (eds), Advances in Information Systems Development: Designing Digitalization. Lecture Notes in Information Systems and Organisation, vol. 34, Springer, Cham Switzerland, pp. 187-206, International Conference on Information Systems Development 2018, Lund, Sweden, 22/08/18. https://doi.org/10.1007/978-3-030-22993-1_11

The process of co-creation in information systems development : a case study of a digital game development project. / Kautz, Karlheinz; Bjerknes, Gro; Fisher, Julie; Jensen, Tomas.

Advances in Information Systems Development: Designing Digitalization. ed. / Bo Andersson; Björn Johansson; Chris Barry; Michael Lang; Henry Linger; Christoph Schneider. Cham Switzerland : Springer, 2019. p. 187-206 (Lecture Notes in Information Systems and Organisation; Vol. 34).

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

TY - GEN

T1 - The process of co-creation in information systems development

T2 - a case study of a digital game development project

AU - Kautz, Karlheinz

AU - Bjerknes, Gro

AU - Fisher, Julie

AU - Jensen, Tomas

PY - 2019

Y1 - 2019

N2 - This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.

AB - This paper investigates the development of a digital game on a social media platform which involved primarily youths as co-creators. As we are interested in the unfolding of the development process, we applied a process model for crowdsourced development as a framework to understand information systems development (ISD) as co-creation in a not-for-profit environment. Using innovation theory, we further discuss why co-creation fostered the co-creators to successfully carry out the investigated project. On this background, we provide lessons learned for practical use.

KW - Co-creation

KW - Information systems development

KW - Process model

UR - http://www.scopus.com/inward/record.url?scp=85070607158&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-22993-1_11

DO - 10.1007/978-3-030-22993-1_11

M3 - Conference Paper

SN - 9783030229924

T3 - Lecture Notes in Information Systems and Organisation

SP - 187

EP - 206

BT - Advances in Information Systems Development

A2 - Andersson, Bo

A2 - Johansson, Björn

A2 - Barry, Chris

A2 - Lang, Michael

A2 - Linger, Henry

A2 - Schneider, Christoph

PB - Springer

CY - Cham Switzerland

ER -

Kautz K, Bjerknes G, Fisher J, Jensen T. The process of co-creation in information systems development: a case study of a digital game development project. In Andersson B, Johansson B, Barry C, Lang M, Linger H, Schneider C, editors, Advances in Information Systems Development: Designing Digitalization. Cham Switzerland: Springer. 2019. p. 187-206. (Lecture Notes in Information Systems and Organisation). https://doi.org/10.1007/978-3-030-22993-1_11