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The plenoptic illumination function

Research output: Contribution to journalArticleResearchpeer-review

Abstract

Image-based modeling and rendering has been demonstrated as a cost-effective and efficient approach to virtual reality applications. The computational model that most image-based techniques are based on is the plenoptic function. Since the original formulation of the plenoptic function does not include illumination, most previous image-based virtual reality applications simply assume that the illumination is fixed. In this paper, we propose a new formulation of the plenoptic function, called the plenoptic illumination function, which explicitly specifies the illumination component. Techniques based on this new formulation can be extended to support relighting as well as view interpolation. To relight images with various illumination configurations, we also propose a local illumination model, which utilizes the rules of image superposition. We demonstrate how this new formulation can be applied to extend two existing image-based representations, panorama representation such as QuickTime VR and two-plane parametrization (light field and lumigraph), to support relighting with trivial modifications. The core of this framework is compression, and we therefore show how to exploit two types of data correlation, the intra-pixel and the inter-pixel correlations, in order to achieve a manageable storage size.

Original languageEnglish
Pages (from-to)361-371
Number of pages11
JournalIEEE Transactions on Multimedia
Volume4
Issue number3
DOIs
Publication statusPublished - Sept 2002
Externally publishedYes

Keywords

  • Data compression
  • Image-based modeling and rendering
  • Light field
  • Lumigraph
  • Multimedia application
  • Panorama
  • Plenoptic function
  • Spherical harmonic transform
  • Virtual reality

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