Abstract
In this presentation, I will describe an innovative, flexible and efficient method for teaching business case studies across international boundaries. The primary goal of the project was to overcome the reluctance of students to invest the time and effort through extensive reading, that’s needed to effectively prepare for case studies workshops. I demonstrate how we bring alive a traditionally published case study into a game-like experience in an immersive, online, virtual world. Using design science research methodology we develop a prototype that enriches the traditional written case study turning it into an interactive online teaching and learning tool, engaging today’s digital native students. Achievement of the secondary objective of fostering teamwork and international student collaboration is demonstrated by the implementation of this prototype with groups of university students from two geographically separated continents.
Original language | English |
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Title of host publication | E-Learn 2018 |
Subtitle of host publication | World Conference on E-Learning |
Editors | Saul Carliner |
Place of Publication | Waynesville NC USA |
Publisher | Association for the Advancement of Computing in Education (AACE) |
Pages | 47-52 |
Number of pages | 6 |
ISBN (Print) | 9781939797353 |
Publication status | Published - Oct 2018 |
Event | World Conference on E-Learning 2018 - Las Vegas, United States of America Duration: 15 Oct 2018 → 18 Oct 2018 https://conf.aace.org/elearn/ |
Conference
Conference | World Conference on E-Learning 2018 |
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Abbreviated title | E-Learn 2018 |
Country/Territory | United States of America |
City | Las Vegas |
Period | 15/10/18 → 18/10/18 |
Internet address |
Keywords
- Flipped Classroom