Abstract
This chapter describes a novel type of artistic artificial life software environment. Agents that have the ability to make and listen to sound populate a synthetic world. An evolvable, rule-based classifier system drives agent behavior. Agents compete for limited resources in a virtual environment that is influenced by the presence and movement of people observing the system. Electronic sensors create a link between the real and virtual spaces, virtual agents evolve implicitly to try to maintain the interest of the human audience, whose presence provides them with life-sustaining food.
| Original language | English |
|---|---|
| Title of host publication | Artificial Life Models in Software (Second Edition) |
| Publisher | Springer |
| Pages | 393-414 |
| Number of pages | 22 |
| ISBN (Print) | 9781848822849 |
| DOIs | |
| Publication status | Published - 1 Dec 2009 |
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