The Enlightened Jammer: Intrinsic Drives for Game Jam Participations

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Abstract

We present a qualitative model which can be used to encode free-text data gathered from game jam participations. Previously, the literature has focused on aggregated quantitative results, which left a gap in qualitative research, in particular methods for understanding game jam participations. Our model that we call ‘enlightened jammer’ comprises three pillars of intrinsic drives: inspiration, reward salience, and the mode of deliberate practice. From the three pillars we form nine attributes, which can be used to encode game jam questionnaires, interviews and self-reported surveys. In this paper we outline the motivations for a qualitative model, disseminate the nine attributes, and discuss our observations after encoding questionnaires from participants in two game jams. Additionally, we propose a set of seven archetypes summarised by the enlightened jammer model for understanding game jam participatory patterns.
Original languageEnglish
Title of host publicationProceedings of DiGRAA 2016: Tensions
PublisherDigital Games Research Association (DIGRA)
Number of pages9
Publication statusPublished - 2016
Externally publishedYes
Event2016 DiGRAA National Conference CFP - Swinburne University of Technology, Hawthorn, Australia
Duration: 17 Nov 201618 Nov 2016
http://digraa.org/2016-digra-australia-conference/

Conference

Conference2016 DiGRAA National Conference CFP
Country/TerritoryAustralia
CityHawthorn
Period17/11/1618/11/16
Internet address

Keywords

  • game jams
  • intrinsic drive
  • motivation
  • reward
  • feedback
  • game development process

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