Abstract
e propose an approach to texture boundary detection that only requires a line-search in the direction normal to the edge. It is therefore very fast and can be incorporated into a real-time 3-D pose estimation algorithm that retains the speed of those that rely solely on gradient properties along object contours but does not fail in the presence of highly textured object and clutter. This is achieved by correctly integrating probabilities over the space of statistical texture models. We will show that this rigorous and formal statistical treatment results in good performance under demanding circumstances
| Original language | English |
|---|---|
| Title of host publication | Computer Vision – ECCV 2004 |
| Subtitle of host publication | 8th European Conference on Computer Vision Prague, Czech Republic, May 11-14, 2004 Proceedings, Part II |
| Editors | Tomas Pajdla, Jiri Matas |
| Place of Publication | Berlin Germany |
| Publisher | Springer |
| Pages | 566-577 |
| Number of pages | 12 |
| ISBN (Print) | 3540219838 |
| DOIs | |
| Publication status | Published - 1 Dec 2004 |
| Externally published | Yes |
| Event | European Conference on Computer Vision 2004 - Prague, Czechia Duration: 11 May 2004 → 14 May 2004 Conference number: 8th https://link.springer.com/book/10.1007/b97865 (Proceedings) |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer |
| Volume | 3022 |
| ISSN (Print) | 0302-9743 |
Conference
| Conference | European Conference on Computer Vision 2004 |
|---|---|
| Abbreviated title | ECCV 2004 |
| Country/Territory | Czechia |
| City | Prague |
| Period | 11/05/04 → 14/05/04 |
| Internet address |
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