Technology meets adventure: learnings from an earthquake-interrupted Mt. Everest expedition

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Abstract

HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumentalexperiential) in order to identify four roles for adventuretechnology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.

Original languageEnglish
Title of host publicationProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing
EditorsYoun-kyung Lim, Andreas Bulling, Shwetak Patel
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages817-828
Number of pages12
ISBN (Electronic)9781450344616
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventACM International Joint Conference on Pervasive and Ubiquitous Computing 2016 - Heidelberg, Germany
Duration: 12 Sept 201616 Sept 2016
https://ubicomp.org/ubicomp2016/index.php

Conference

ConferenceACM International Joint Conference on Pervasive and Ubiquitous Computing 2016
Abbreviated titleUbiComp 2016
Country/TerritoryGermany
CityHeidelberg
Period12/09/1616/09/16
Internet address

Keywords

  • Adventure
  • Climbing
  • Exertion
  • Extreme sports
  • Physical activity
  • Trekking
  • Whole-body interaction

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