Abstract
A new set of computationally-augmented games have emerged recently that require the user to move their body. These exertion games are believed to contribute to social, mental and in particular, physical benefits, marking a change in how we perceive computer gaming. However, although these games are a commercial success, research is lacking a theoretical understanding how to analyse existing and guide future designs. We present initial investigations towards a taxonomy of such exertion games with a focus on social aspects, based on work on traditional play and sports. Our contribution lays the foundation for the creation of a theoretical framework on exertion games, expanding our understanding of this exciting new area.
Original language | English |
---|---|
Title of host publication | Proceedings of the 20th Australasian Conference on Computer-Human Interaction |
Subtitle of host publication | Designing for Habitus and Habitat, OZCHI'08 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 263-266 |
Number of pages | 4 |
ISBN (Print) | 0980306345, 9780980306347 |
DOIs | |
Publication status | Published - 2008 |
Externally published | Yes |
Event | Australian Computer Human Interaction Conference 2008 - Cairns, Australia Duration: 8 Dec 2008 → 12 Dec 2008 Conference number: 20th https://dl.acm.org/doi/proceedings/10.1145/1517744 (Conference Proceedings) |
Conference
Conference | Australian Computer Human Interaction Conference 2008 |
---|---|
Abbreviated title | OZCHI 2008 |
Country/Territory | Australia |
City | Cairns |
Period | 8/12/08 → 12/12/08 |
Internet address |
|
Keywords
- Categorization
- Exergames
- Exertion
- Exertion interface
- Framework
- Game
- Gaming
- Model
- Obesity
- Taxonomy