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Tangible globes for data visualisation in augmented reality

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Abstract

Head-mounted augmented reality (AR) displays allow for the seamless integration of virtual visualisation with contextual tangible references, such as physical (tangible) globes. We explore the design of immersive geospatial data visualisation with AR and tangible globes. We investigate the "tangible-virtual interplay"of tangible globes with virtual data visualisation, and propose a conceptual approach for designing immersive geospatial globes. We demonstrate a set of use cases, such as augmenting a tangible globe with virtual overlays, using a physical globe as a tangible input device for interacting with virtual globes and maps, and linking an augmented globe to an abstract data visualisation. We gathered qualitative feedback from experts about our use case visualisations, and compiled a summary of key takeaways as well as ideas for envisioned future improvements. The proposed design space, example visualisations and lessons learned aim to guide the design of tangible globes for data visualisation in AR.

Original languageEnglish
Title of host publicationProceedings of the 2022 CHI Conference on Human Factors in Computing Systems
EditorsSteven Drucker, Julie Williamson, Koji Yatani
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages16
ISBN (Electronic)9781450391573
DOIs
Publication statusPublished - 2022
EventInternational Conference on Human Factors in Computing Systems 2022 - New Orleans, United States of America
Duration: 29 Apr 20225 May 2022
Conference number: 40th
https://dl.acm.org/doi/proceedings/10.1145/3491102 (ACM Digital Library - proceedings)
https://chi2022.acm.org/ (Website)
https://dl.acm.org/doi/proceedings/10.1145/3491101 (Extended Abstracts)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2022
Abbreviated titleCHI 2022
Country/TerritoryUnited States of America
CityNew Orleans
Period29/04/225/05/22
Internet address

Keywords

  • augmented reality
  • geographic visualisation
  • immersive analytics
  • tangible user interface

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