Abstract
Advances in sensing technologies have led to research into exertion games that support physically effortful experiences. Despite the existence of theoretical frameworks that can be used to analyze such exertion experiences, there are few tools to support the hands-on practice of exertion game design. To address this, we present a set of design cards based on the "Exertion Framework", grounded in our experience of creating exertion games for over a decade. We present results demonstrating the value and utility of these Exertion Cards based on our studies of their use in three workshops held over seven sessions with 134 design students and experts. We also articulate lessons learned from transforming a theoretical framework into a design tool that aims to support designers in their practice.
Original language | English |
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Title of host publication | Conference Proceedings, Toronto, Canada I April 26 – May 1, 2014 |
Subtitle of host publication | The 32nd Annual ACM Conference on Human Factors in Computing Systems |
Editors | Albrecht Schmidt, Tovi Grossman |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 2211-2220 |
Number of pages | 10 |
ISBN (Print) | 9781450324731 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada Duration: 26 Apr 2014 → 1 May 2014 Conference number: 32nd https://chi2014.acm.org/ https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2014 |
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Abbreviated title | CHI 2014 |
Country | Canada |
City | Toronto |
Period | 26/04/14 → 1/05/14 |
Internet address |
Keywords
- Creative process
- Design cards
- Exergame
- Exertion interface
- Game design
- Whole-body interaction
- Workshops