Supporting the creative game design process with exertion cards

Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

39 Citations (Scopus)

Abstract

Advances in sensing technologies have led to research into exertion games that support physically effortful experiences. Despite the existence of theoretical frameworks that can be used to analyze such exertion experiences, there are few tools to support the hands-on practice of exertion game design. To address this, we present a set of design cards based on the "Exertion Framework", grounded in our experience of creating exertion games for over a decade. We present results demonstrating the value and utility of these Exertion Cards based on our studies of their use in three workshops held over seven sessions with 134 design students and experts. We also articulate lessons learned from transforming a theoretical framework into a design tool that aims to support designers in their practice.

Original languageEnglish
Title of host publicationConference Proceedings, Toronto, Canada I April 26 – May 1, 2014
Subtitle of host publicationThe 32nd Annual ACM Conference on Human Factors in Computing Systems
EditorsAlbrecht Schmidt, Tovi Grossman
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages2211-2220
Number of pages10
ISBN (Print)9781450324731
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 32nd
https://chi2014.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2014
Abbreviated titleCHI 2014
CountryCanada
CityToronto
Period26/04/141/05/14
Internet address

Keywords

  • Creative process
  • Design cards
  • Exergame
  • Exertion interface
  • Game design
  • Whole-body interaction
  • Workshops

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