Abstract
We present a method for identifying the order of stacked items on interactive surfaces. This is achieved using conventional, passive fiducial markers, which in addition to reflective regions, also incorporate structured areas of transparency. This allows particular orderings to appear as unique marker patterns. We discuss how such markers are encoded and fabricated, and include relevant mathematics. To motivate our approach, we comment on various scenarios where stacking could be especially useful. We conclude with details from our proof-of-concept implementation, built on Microsoft Surface.
Original language | English |
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Title of host publication | ITS'09 - Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces |
Subtitle of host publication | Banff, Alberta, Canada — November 23 - 25, 2009 |
Editors | Sheelagh Carpendale, Michael Haller, Stacey Scott |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 57-60 |
Number of pages | 4 |
ISBN (Print) | 9781605587332 |
DOIs | |
Publication status | Published - 2009 |
Externally published | Yes |
Keywords
- Computer vision
- Direct manipulation
- Fiducial markers
- Input
- Interaction
- Physical
- Physical state
- Piles
- Stacking
- Tangible
- Vertical ordering