Social robots with gamification principles to increase long-term user interaction

Nicole L. Robinson, Selen Turkay, Leonie A.N. Cooper, Daniel Johnson

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

15 Citations (Scopus)

Abstract

Social robots hold significant promise to help individuals achieve their goals. Most individuals can benefit from a social robot when they interact with it over multiple sessions or a prolonged period. However, this can run well beyond the initial novelty period with a robot, signifying a challenging area for sustainable long-Term user interest and engagement. Gamification is a key domain that holds promise to overcome uptake and retention concerns. Grounded in gamification theory in combination with the 'Computers As Social Actors' (CASA) paradigm, this paper presents a set of guidelines for recommended practice on creating and implementing social robot interactions for long-term human-robot interactions.

Original languageEnglish
Title of host publicationProceedings of the 31st Australian Conference on Human-Computer-Interaction (OzCHI'19)
Place of PublicationNew York USA
PublisherAssociation for Computing Machinery (ACM)
Pages359-363
Number of pages5
ISBN (Electronic)9781450376969
DOIs
Publication statusPublished - Dec 2019
Externally publishedYes
EventAustralian Computer Human Interaction Conference 2019 - Esplanade Hotel Fremantle, Fremantle, Australia
Duration: 2 Dec 20195 Dec 2019
Conference number: 31st
http://ozchi2019.visemex.org/wp/
https://dl.acm.org/doi/proceedings/10.1145/3369457 (Proceedings)

Conference

ConferenceAustralian Computer Human Interaction Conference 2019
Abbreviated titleOZCHI 2019
Country/TerritoryAustralia
CityFremantle
Period2/12/195/12/19
Internet address

Keywords

  • Gamification
  • Human-Computer Interaction
  • Social Robot

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