Abstract
Normal maps are of great importance for many 2D graphics applications such as surface editing, re-lighting, texture mapping and 2D shading etc. Automatically inferring normal map is highly desirable for graphics designers. Many researchers have investigated the inference of normal map from intuitive and flexiable line drawing based on traditional geometric methods while our proposed deep networks-based method shows more robustness and provides more plausible results.
| Original language | English |
|---|---|
| Title of host publication | SIGGRAPH Asia 2017 Posters, SA 2017 |
| Editors | Diego Gutierrez, Hui Huang |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 2 |
| ISBN (Electronic) | 9781450354059 |
| DOIs | |
| Publication status | Published - Nov 2017 |
| Externally published | Yes |
| Event | ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia 2017 - Bangkok, Thailand Duration: 27 Nov 2017 → 30 Nov 2017 Conference number: 10th https://sa2017.siggraph.org/ |
Conference
| Conference | ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia 2017 |
|---|---|
| Abbreviated title | SIGGRAPH Asia 2017 |
| Country/Territory | Thailand |
| City | Bangkok |
| Period | 27/11/17 → 30/11/17 |
| Internet address |
Keywords
- Generative Adversarial Network
- Normal Map
- Sketch