Simulating educational physical experiments in augmented reality

Hannes Kaufmann, Bernd Meyer

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

84 Citations (Scopus)

Abstract

We present an augmented reality application for mechanics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments in the domain of mechanics in real time. Students are enabled to actively build own experiments and study them in a three-dimensional virtual world. A variety of tools are provided to analyze forces, mass, paths and other properties of objects before, during and after experiments. Innovative teaching content is presented that exploits the strengths of our immersive virtual environment. PhysicsPlayground serves as an example of how current technologies can be combined to deliver a new quality in physics education.

Original languageEnglish
Title of host publicationACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH Asia'08
PublisherAssociation for Computing Machinery (ACM)
ISBN (Print)9781605583884
DOIs
Publication statusPublished - 2008
Externally publishedYes
EventACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH Asia'08 - Singapore, Singapore
Duration: 10 Dec 200813 Dec 2008

Conference

ConferenceACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH Asia'08
Country/TerritorySingapore
CitySingapore
Period10/12/0813/12/08

Keywords

  • Augmented reality
  • Mechanics
  • Physics education
  • Virtual reality

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