Abstract
We present an augmented reality application for mechanics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments in the domain of mechanics in real time. Students are enabled to actively build own experiments and study them in a three-dimensional virtual world. A variety of tools are provided to analyze forces, mass, paths and other properties of objects before, during and after experiments. Innovative teaching content is presented that exploits the strengths of our immersive virtual environment. PhysicsPlayground serves as an example of how current technologies can be combined to deliver a new quality in physics education.
Original language | English |
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Title of host publication | ACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH Asia'08 |
Publisher | Association for Computing Machinery (ACM) |
ISBN (Print) | 9781605583884 |
DOIs | |
Publication status | Published - 2008 |
Externally published | Yes |
Event | ACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH Asia'08 - Singapore, Singapore Duration: 10 Dec 2008 → 13 Dec 2008 |
Conference
Conference | ACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH Asia'08 |
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Country/Territory | Singapore |
City | Singapore |
Period | 10/12/08 → 13/12/08 |
Keywords
- Augmented reality
- Mechanics
- Physics education
- Virtual reality