Scaptics and highlight-planes: immersive interaction techniques for finding occluded features in 3D scatterplots

Arnaud Prouzeau, Maxime Cordeil, Clement Robin, Barrett Ens, Bruce H Thomas, Tim Dwyer

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Three-dimensional scatterplots suffer from well-known perception and usability problems. In particular, overplotting and occlusion, mainly due to density and noise, prevent users from properly perceiving the data. Thanks to accurate head and hand tracking, immersive Virtual Reality (VR) setups provide new ways to interact and navigate with 3D scatterplots. VR also supports additional sensory modalities such as haptic feedback. Inspired by methods commonly used in Scientific Visualisation to visually explore volumes, we propose two techniques that leverage the immersive aspects of VR: first, a density-based haptic vibration technique (Scaptics) which provides feedback through the controller; and second, an adaptation of a cutting plane for 3D scatterplots (Highlight-Plane). We evaluated both techniques in a controlled study with two tasks involving density (finding high- and low-density areas). Overall, Scaptics was the most time-efficient and accurate technique, however, in some conditions, it was outperformed by Highlight-Plane.

Original languageEnglish
Title of host publicationCHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationMay 4–9, 2019 Glasgow, Scotland UK
EditorsAnna Cox, Vassilis Kostakos
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages12
ISBN (Electronic)9781450359702
DOIs
Publication statusPublished - 2 May 2019
EventInternational Conference on Human Factors in Computing Systems 2019 - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
https://chi2019.acm.org

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2019
Abbreviated titleCHI 2019
CountryUnited Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

Keywords

  • 3D scatterplot
  • Haptic
  • Vibrotactile feedback
  • Virtual reality

Cite this

Prouzeau, A., Cordeil, M., Robin, C., Ens, B., Thomas, B. H., & Dwyer, T. (2019). Scaptics and highlight-planes: immersive interaction techniques for finding occluded features in 3D scatterplots. In A. Cox, & V. Kostakos (Eds.), CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems: May 4–9, 2019 Glasgow, Scotland UK [325] (Conference on Human Factors in Computing Systems - Proceedings). New York NY USA: Association for Computing Machinery (ACM). https://doi.org/10.1145/3290605.3300555
Prouzeau, Arnaud ; Cordeil, Maxime ; Robin, Clement ; Ens, Barrett ; Thomas, Bruce H ; Dwyer, Tim. / Scaptics and highlight-planes : immersive interaction techniques for finding occluded features in 3D scatterplots. CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems: May 4–9, 2019 Glasgow, Scotland UK. editor / Anna Cox ; Vassilis Kostakos. New York NY USA : Association for Computing Machinery (ACM), 2019. (Conference on Human Factors in Computing Systems - Proceedings).
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title = "Scaptics and highlight-planes: immersive interaction techniques for finding occluded features in 3D scatterplots",
abstract = "Three-dimensional scatterplots suffer from well-known perception and usability problems. In particular, overplotting and occlusion, mainly due to density and noise, prevent users from properly perceiving the data. Thanks to accurate head and hand tracking, immersive Virtual Reality (VR) setups provide new ways to interact and navigate with 3D scatterplots. VR also supports additional sensory modalities such as haptic feedback. Inspired by methods commonly used in Scientific Visualisation to visually explore volumes, we propose two techniques that leverage the immersive aspects of VR: first, a density-based haptic vibration technique (Scaptics) which provides feedback through the controller; and second, an adaptation of a cutting plane for 3D scatterplots (Highlight-Plane). We evaluated both techniques in a controlled study with two tasks involving density (finding high- and low-density areas). Overall, Scaptics was the most time-efficient and accurate technique, however, in some conditions, it was outperformed by Highlight-Plane.",
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author = "Arnaud Prouzeau and Maxime Cordeil and Clement Robin and Barrett Ens and Thomas, {Bruce H} and Tim Dwyer",
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Prouzeau, A, Cordeil, M, Robin, C, Ens, B, Thomas, BH & Dwyer, T 2019, Scaptics and highlight-planes: immersive interaction techniques for finding occluded features in 3D scatterplots. in A Cox & V Kostakos (eds), CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems: May 4–9, 2019 Glasgow, Scotland UK., 325, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), New York NY USA, International Conference on Human Factors in Computing Systems 2019, Glasgow, United Kingdom, 4/05/19. https://doi.org/10.1145/3290605.3300555

Scaptics and highlight-planes : immersive interaction techniques for finding occluded features in 3D scatterplots. / Prouzeau, Arnaud; Cordeil, Maxime; Robin, Clement; Ens, Barrett; Thomas, Bruce H; Dwyer, Tim.

CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems: May 4–9, 2019 Glasgow, Scotland UK. ed. / Anna Cox; Vassilis Kostakos. New York NY USA : Association for Computing Machinery (ACM), 2019. 325 (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

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AU - Prouzeau, Arnaud

AU - Cordeil, Maxime

AU - Robin, Clement

AU - Ens, Barrett

AU - Thomas, Bruce H

AU - Dwyer, Tim

PY - 2019/5/2

Y1 - 2019/5/2

N2 - Three-dimensional scatterplots suffer from well-known perception and usability problems. In particular, overplotting and occlusion, mainly due to density and noise, prevent users from properly perceiving the data. Thanks to accurate head and hand tracking, immersive Virtual Reality (VR) setups provide new ways to interact and navigate with 3D scatterplots. VR also supports additional sensory modalities such as haptic feedback. Inspired by methods commonly used in Scientific Visualisation to visually explore volumes, we propose two techniques that leverage the immersive aspects of VR: first, a density-based haptic vibration technique (Scaptics) which provides feedback through the controller; and second, an adaptation of a cutting plane for 3D scatterplots (Highlight-Plane). We evaluated both techniques in a controlled study with two tasks involving density (finding high- and low-density areas). Overall, Scaptics was the most time-efficient and accurate technique, however, in some conditions, it was outperformed by Highlight-Plane.

AB - Three-dimensional scatterplots suffer from well-known perception and usability problems. In particular, overplotting and occlusion, mainly due to density and noise, prevent users from properly perceiving the data. Thanks to accurate head and hand tracking, immersive Virtual Reality (VR) setups provide new ways to interact and navigate with 3D scatterplots. VR also supports additional sensory modalities such as haptic feedback. Inspired by methods commonly used in Scientific Visualisation to visually explore volumes, we propose two techniques that leverage the immersive aspects of VR: first, a density-based haptic vibration technique (Scaptics) which provides feedback through the controller; and second, an adaptation of a cutting plane for 3D scatterplots (Highlight-Plane). We evaluated both techniques in a controlled study with two tasks involving density (finding high- and low-density areas). Overall, Scaptics was the most time-efficient and accurate technique, however, in some conditions, it was outperformed by Highlight-Plane.

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M3 - Conference Paper

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CY - New York NY USA

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Prouzeau A, Cordeil M, Robin C, Ens B, Thomas BH, Dwyer T. Scaptics and highlight-planes: immersive interaction techniques for finding occluded features in 3D scatterplots. In Cox A, Kostakos V, editors, CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems: May 4–9, 2019 Glasgow, Scotland UK. New York NY USA: Association for Computing Machinery (ACM). 2019. 325. (Conference on Human Factors in Computing Systems - Proceedings). https://doi.org/10.1145/3290605.3300555